Dusk Island
Dusk Island is a first-person action game centered around an epic, thrilling battle against a dragon who is mysteriously stuck with you on an island trapped in an eternal dusk. It was created in the Fall 2019 semester by a group of 4 students as part of Game Design DeCal (GDD). The game can be downloaded here.
Unfortunately, due to a wrist injury in mid-October, I was unable to hit some of my group’s goals for the game.
Programs used: Maya (2018), zBrush, Unity (2019.1.2f1)
Creating the dragon
For this project, I needed to design, model, texture, rig, and animate a formidable dragon performing a variety of actions. I also imported these assets into Unity and set up the dragon’s Animator Controller. Due to my wrist injury, I focused most on producing a variety of animations that would let the player understand when an attack was about to occur.
Walk
Desperation attack
Basic attack
Stomp attack
Fire attack
Creating the hero
I designed, modeled, textured, rigged, and animated the player’s hero character (and his sword), and set up the hero’s Animator Controller. I created the hero’s sword rig by using expressions on the chains to allow them to extend out as I moved a simple controller. I parented the sword to the hero’s hand for ease of animation, but that limited the posing of the sword in Unity - something to improve the next time I make a game!