Dusk Island

Dusk Island is a first-person action game centered around an epic, thrilling battle against a dragon who is mysteriously stuck with you on an island trapped in an eternal dusk. It was created in the Fall 2019 semester by a group of 4 students as part of Game Design DeCal (GDD). The game can be downloaded here.

Unfortunately, due to a wrist injury in mid-October, I was unable to hit some of my group’s goals for the game.

Programs used: Maya (2018), zBrush, Unity (2019.1.2f1)

turntable_hero_idle.gif
turntable_hero_walk.gif

Creating the dragon

For this project, I needed to design, model, texture, rig, and animate a formidable dragon performing a variety of actions. I also imported these assets into Unity and set up the dragon’s Animator Controller. Due to my wrist injury, I focused most on producing a variety of animations that would let the player understand when an attack was about to occur.

Walk

Walk

Desperation attack

Desperation attack

Basic attack

Basic attack

Stomp attack

Stomp attack

Fire attack

Fire attack

Creating the hero

I designed, modeled, textured, rigged, and animated the player’s hero character (and his sword), and set up the hero’s Animator Controller. I created the hero’s sword rig by using expressions on the chains to allow them to extend out as I moved a simple controller. I parented the sword to the hero’s hand for ease of animation, but that limited the posing of the sword in Unity - something to improve the next time I make a game!