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<a href="/cs184-p1rasterizer"><img src="https://static1.squarespace.com/static/5c4cfd3a96d455f997f06ec2/t/5f29e7eff0f68c2ff64ed6e1/1596581871302/lion.PNG"></a>

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Rasterizer

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Created a simple rasterizer including features like supersampling, hierarchical transforms, and texture mapping with antialiasing (using techniques such as bilinear sampling, level sampling with mipmaps).

<br> Implemented using C++.

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<a href="/powered-up"><img src="https://static1.squarespace.com/static/5c4cfd3a96d455f997f06ec2/t/5f28f6add82d5345dfa3816a/1596520110153/10-08_01.PNG"></a>

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Powered Up | 3D Animated Short

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I shaded and hand-painted textures for environment assets to achieve a fantasy, video game-esque look.

During the project, a wrist injury that prevented me from contributing further to the short.

<br>Programs: Maya (2018), Substance Painter, Renderman 22.

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<a href="/dusk-island"><img src="https://static1.squarespace.com/static/5c4cfd3a96d455f997f06ec2/t/5f28fd490540b7423f5e7917/1596521802201/dragon_herocam.png"></a>

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Dusk Island | Video Game

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A first-person action game centered around a thrilling battle against an epic dragon. It was created in the fall 2019 semester as part of Game Design DeCal. I sculpted, modeled, UV’d, textured, rigged, and animated the player character and dragon boss.

<br>Programs: Maya (2018), zBrush, Unity (2019.1.2f1).

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