3D Work

Chocolate Cake
A still life of a chocolate cake. I practiced creating procedural materials in Substance Designer to create a photoreal cake. Models were downloaded for free use from TurboSquid.
Using Substance Designer and Renderman 23.

Mouse Bar
Responsible for all shading and texturing. The set was modeled by Ashna Choudhury based on concept art by Soyun Park. My goal was to bring to life this whimsical set as if it were a real mouse's bar in a school garden.
Programs: Maya, Substance Painter, Substance Designer, Photoshop, Renderman 23.

Fruit Cake with Orange Icing
An ongoing shading project to recreate Milena Vasyukova's Kitchen Interior concept art. Models done by Ashna Choudhury. I am practicing using Designer to create procedural materials and improving my ability match 2D work in 3D.
Programs: Maya, Substance Designer, Renderman, Substance Painter.

MeshEdit
Built Bezier curves and surfaces using de Casteljau's algorithm, created a simple mesh editor, and implemented loop subdivision.
Implemented using C++.

PUP Cabin: Red Riding's Home
Red Riding's Home is my take on the PUP Cabin challenge. I shaded this set throughout June 2019, practicing Substance Painter for textures and developing a better understanding of RenderMan shaders.
Programs: Maya (2018), Substance Painter, Renderman 22, Nuke.

Night Market 3D Animated Short
A story of immigration, a chance encounter, and the importance of a very ordinary mooncake. I directed a team of 12 students to complete this short as part of the CNM 190: Advanced Digital Animation course in 2018-2019.
Programs: Maya (2018), zBrush, Substance Painter, Renderman 22, Nuke.
Rasterizer
Created a simple rasterizer including features like supersampling, hierarchical transforms, and texture mapping with antialiasing (using techniques such as bilinear sampling, level sampling with mipmaps).
Implemented using C++.
Powered Up 3D Animated Short
I created many hand-painted textures for environment assets to achieve a fantasy, video game-esque look.
During the project, a wrist injury that prevented me from contributing further to the short.
Programs: Maya (2018), Substance Painter, Renderman 22.

Dusk Island Video Game
A first-person action game centered around a thrilling battle against an epic dragon. It was created in the fall 2019 semester as part of Game Design DeCal. I sculpted, modeled, UV’d, textured, rigged, and animated the player character and dragon boss.
Programs: Maya (2018), zBrush, Unity (2019.1.2f1).